Rijin – Team Fortress 2 Premium Software
Ⓘ Aimb0t settings are class-based.
● Aimb0t general
→ Enable
→ Auto shoot
→ Aim mode [Automatic, On attack, On key]
→ Maximum FOV
→ Smoothing
→ Silent aim [Disabled, Clientside, Serverside]
→ Position adjustment [History, Accurate unlag]
● Aimb0t targeting
→ Aim at [Friendlies, Enemies, Cloaked spies, Friends, Sentry, Dispenser, Teleporter, Sticky, Boss]
→ Algorithm [Closest to FOV, Distance]
→ Ignore flags [Ignore healed robots, Ignore sentry busters]
→ Priority hitbox [Head, Pelvis, Upper chest]
→ Hitscan [Head, Pelvis, Upper chest]
→ Body if [Lethal, Crit immune]
→ Force body aim on key
● Aimb0t miscellaneous
→ Accuracy mitigations [No recoil, No spread]
→ Projectile hit chance
→ Projectile max travel time
→ Draw projectile path
→ Double donk above time
→ Spread manipulation with hit chance option.
→ Sniper: Scoped only
→ Sniper: Ignore vaccinator
→ Sniper: Wait for [Kill, Headshot]
→ Spy: Wait for spread
→ Heavy: Spin up minigun when active
● Medigun Aimb0t
→ Enable with key bind support
→ Maximum FOV
→ Healing selection [All, Prefer friends, Prefer friends expect key, Friends only]
● Heal arrow Aimb0t
→ Enable with key bind support.
→ Maximum FOV
→ Target [Any, Friends only]
● Auto melee
→ Enable with key bind support
→ Maximum FOV
● Auto wrench
→ Enable with key bind support
→ Maximum FOV
● Auto vaccinator
→ Enable with key bind support
→ Friends only
→ Control [Full, Passive]
→ React to [Friends, Bonked, Cloaked]
→ Bullet sensitivity settings
→ Blast sensitivity settings
→ Fire sensitivity settings
→ Healing resistance [Auto, Bullet, Blast, Fire]
→ Manual uber resistance [Disallow, Bullet, Blast, Fire]
→ Disallow resistance [Bullet, Blast, Fire]
● Auto uber
→ Enable
→ React to [Friends, Bonked, Cloaked]
→ Visible threat multiplier.
→ Nearby threat multiplier.
● Auto kritzkrieg
→ Enable.
→ Friends only.
→ React to [Friends, Bonked, Cloaked]
→ Use charge near tank.
● MvM: Auto medic shield
→ Enable.
→ Auto-deploy and an option to customize the amount of entities for auto-deploying.
● Medigun helpers
→ Quickfix follows demo-charge
→ Uber on ‘Activate Charge!’ With friends only option.
→ ‘Activate charge’ resistance [Bullet, Blast, Fire]
● Auto reflect
→ Enable with key bind support
→ Maximum FOV
→ Reflect if ammo above
→ Disable when ubercharged
→ Disable with dragon’s fury
→ Projectile targets [Rockets, Flarer, Pills, Stickies, Arrows, Throwables, Flameball, Mechorb]
→ Enemy players [None, Any player, Players with Melee]
→ Burning players [None, Any player, (Im/Them) are injured]
● Auto reflect projectile redirection
→ Redirect towards [Players, Sentry, Dispenser, Teleporter, Projectiles, Boss]
→ Redirect ignore [Friends, Cloaked]
→ Redirect heal arrows to team.
● Triggerbot
→ Enable with key bind support
→ Hitbox [Auto, Any, Head, Body]
→ Shoot at [Cloaked, Friends, Sentry, Dispenser, Teleporter, Boss, Sticky]
→ Fire delay.
→ Fire for time.
● Miscellaneous automations
→ Back to crosshair
→ Auto disguise
→ Auto call medic
→ Auto soldier whip
→ Auto rocket jumper [key bind required]
→ Auto sticky detonation
→ Minimum Stickies
→ Target flags [Friend, Cloaked, Sentry, Dispenser, Teleporter, Sticky, Boss]
→ Auto sticky release with key bind support.
→ Release charge at.
→ Charge bot
→ Auto detonator
→ Target flags [Friend, Cloaked, Sentry, Dispenser, Teleporter, Sticky, Boss]
→ Auto sapper
→ Target flags [Robots, Sentry, Dispenser, Teleporter]
→ Minimum robots.
Ⓘ Some configuration is based on Team, Enemies, and Friends.
● Player Visuals (ESP)
→ Show when cloaked.
→ Friend tab only
→ Render friend text.
→ Use steam nickname.
→ Components [Player name, Weapon name, Distance]
→ Box [Disabled, Box, Box + Outlines]
→ Flags list [Conditions, Carrying objective, Sniper Charge, etc]
→ Health bar
→ Health fractions.
→ Ubercharge bar.
→ Ch3ater/bot alerts.
→ Dormancy
→ Show.
→ Render dormant text.
Ⓘ Some configuration is based on Team, Enemies, and Friends.
● Player Visuals (Chams)
→ Show when cloaked.
→ Ignore Z.
→ Base material [None, Shaded, Flat]
→ Alpha setting.
→ Overlay material [None, Shaded, Flat]
→ Overlay alpha setting.
Ⓘ Glow styles are the same for Players and Entities.
● Player Visuals (Glow)
→ Show [Cloaked Spies, Enemies, Team, Friends]
→ Styles [Sencil, Blur]
→ Stencil thickness.
Ⓘ Some configuration is based on Team, Enemies, and Unassigned.
● World Visuals (ESP)
→ Health pack.
→ Components[Box, Box outline, Name, Distance]
→ Ammo pack.
→ Components[Box, Box outline, Name, Distance]
→ Sentry
→ Components[Box, Box outline, Name, Health bar, Flags, Distance]
→ Flags[Level, Active state, Building state, Controlled, Ammo status]
→ Dispenser
→ Components[Box, Box outline, Name, Health bar, Distance]
→ Flags[Level, Active state, Building state]
→ Teleporter
→ Components[Box, Box outline, Name, Health bar, Distance]
→ Flags[Level, Active state, Building state]
→ Objective
→ Components[Box, Box outline, Name, Flags, Distance]
→ Flags[Return time, Active state]
→ Projectiles
→ Components[Box, Box outline, Name, Flags, Distance]
→ List[Rocket, Sticky, Pipebomb, Arrow, Flare, Throwables, Spells]
→ Flags[Critical]
→ Other entities
→ List [Bombs, Lunchables, Boss, Revive marker, Powerup, Spellbooks, Money]
→ Components[Box, Box outline, Name, Distance]
Ⓘ Some configuration is based on Team, Enemies, and Unassigned.
● World Visuals (Chams)
→ Ignore Z.
→ Base material [None, Shaded, Flat]
→ Alpha setting.
→ Overlay material [None, Shaded, Flat]
→ Overlay alpha setting.
→ Health pack.
→ Ammo pack.
→ Other entities.
→ List[Bombs, Lunchables, Boss, Revive marker, Powerup, Spellbooks, Money]
→ Buildables [Sentry, Dispenser, Teleporter]
→ Objective.
→ Projectiles.
→ List[Rocket, Sticky, Pipebomb, Arrow, Flare, Throwables, Spells]
Ⓘ Some configuration is based on Team, Enemies, and Unassigned.
● World Visuals (Glow)
→ Show[Enemies, Team]
→ Health pack.
→ Ammo pack.
→ Other entities.
→ List[Bombs, Lunchables, Boss, Revive marker, Powerup, Spellbooks, Money]
→ Buildables [Sentry, Dispenser, Teleporter]
→ Objective.
→ Projectiles.
→ List[Rocket, Sticky, Pipebomb, Arrow, Flare, Throwables, Spells]
→ Styles [Sencil, Blur]
→ Stencil thickness.
● Visuals (Other)
→ Menu Foreground colours
→ Menu Background colours
→ Cheap text rendering.
→ Medic: Show injured team-mates
→ Engineer: Show damaged objects
→ Show hitboxes on hit
→ Backtrack chams
→ Fake-angle chams
→ Custom FOV
→ Removals[Sniper Scope, Sniper Scope FOV, No visual recoil, No viewmodel bobbing, No fog, No fade]
→ Bullet tracers
→ Effect[Beam, Raygun, Machina, Lightning ball, Merasmus, Distortion trail, Bis nasty]
→ Third person
→ Use key
→ Key control[Held, Toggle]
→ Max distance
→ Draw crosshair at aimpoint
→ Show spectators panel
→ Show information panel
→ Viewmodel show silent aim
→ View model offset
→ Forward
→ Right
→ Up
→ Show icons through walls
→ Icons[Vaccinator, Mannpower]
→ Associated icon team[Friendly only, Enemy only, All]
→ Sniper LOS Laser
→ Ignore Z
→ Team[Friendly only, Enemy only, All]
→ Disable overlay effects
→ Effects[Invuln, Milk, Jarate, Bleed, Stealth, Bonked, Gas, Fire, Water]
→ Control FarZ
→ FarZ
→ Ragdoll effects
→ Disable death animations.
→ Disable game created effects.
→ Model effects [None, Golden, Frozen]
→ Main particle effect [None, Burning, Electrocuted]
→ Other particle effect [Ash, Dissolve]
→ Team[Friendly only, Enemy only, All]
● Hax vs Hax (Anti-Aim) Main
→ Enable
→ Active when headshot threat
→ Active on[Any player, Ch3aters only]
→ Vischeck.
→ Use key
→ Key control[Held, Toggle]
→ Mode [Legit, Rage]
● Hax vs Hax (Anti-Aim) Pitch
→ Pitch enabled [Disabled, Automatic, Manual]
→ Method [Static, Dynamic]
→ Fake [None, Up, Down]
→ Real [Up, Zero, Down]
● Hax vs Hax (Anti-Aim) Yaw
→ Auto edge
→ Type[Fake, Real]
→ Based on angle[Local angles, Closest player, Closest scoped player]
→ Cycle key
→ Cycle method[Swap real and fake angle, Invert fake, Invert real, Invert both]
→ Fake / Real methods
→ Rotate
→ Angle
→ Rotate target[Local Angles, Closest player, Closest scoped player]
→ Rotate Dynamic
→ Angle one.
→ Angle two.
→ Update-rate
→ Rotate target[Local Angles, Closest player, Closest scoped player]
→ Spin
→ Invert direction
→ Speed
● Hax vs Hax (Other)
→ Break jump animations[Disabled, Constant, First jump]
→ Fake crouch [Disabled, On crouch, Always]
→ Peek assist[Key bind required]
→ Peek fakelag.
→ Anti-backtrack.
→ Fakelag
→ Use key
→ Key control[Held, Toggle]
→ Method[Interval, Movement]
→ Max choke
→ Resolver
→ Options[Show resolver status, Ch3aters only, Headshot weapons only]
● Miscellaneous (General)
→ Bunnyhop.
→ Auto strafe.
→ Strafe Type [Normal, Directional WASD]
→ Avoid walls[Disabled, Simple, Advanced]
→ Retrack speed.
→ Force critical hits / Crit Hax
→ Preferences[Draw Panel, Skip natural crits, Melee auto crit]
→ Double tap
→ Preferences[Draw panel, Shift on key, On ground key, On Aimb0t only, Passive charging, Boost]
→ Charge key.
→ Shift key.
→ Boost key.
→ Passive charge every.
→ Fake latency
→ Latency target.
→ Fast queue
→ Block regions[EU east, EU west, Asia, Middle east, Hong Kong, Japan, India, Australia, Africa, Chile, Peru, Brazil, US east, US north west, US south west]
→ Maximum ping.
→ Party networking
→ Flags [Far ESP, Resolver data, Waypoint marker]
→ Waypoint[Key bind required]
→ Expire time.
→ Auto vote
→ Voting flags[Auto vote yes, Auto vote no, Defensive]
→ Auto cast[Disabled, Randon player, Bots only, Any Ch3aters]
● Miscellaneous (Other)
→ Pure bypass
→ Reveal spy models
→ Reveal scoreboard information.
→ Disable MOTD
→ Disable server chat messages.
→ Disable player gibs.
→ Disable player taunts.
→ Disable player cosmetics.
→ Include cosmetics from [Localplayer, Friends]
→ Remove taunt restrictions.
→ Remove kart restrictions.
→ Remove cage restrictions.
→ Avoid auto team balance.
→ No idle kick.
→ No push.
→ Auto mute bots.
→ Auto rev jump.
→ Send bot identify.
→ Anti-backstab.
→ Streamer mode.
→ Name censors[Friends only, All players]
→ Panel censors[Matchmaking, Scoreboard]
→ Infinite noisemaker.
→ Block sounds[Footstep, Noisemaker, Frying pan]
→ Anti-Ch3at compatibility.
→ Print server queries
→ Modes[Scan only, Always]
→ Auto record hvh matches.
→ MvM revive response[None, On medic heal, Always]
→ Chat tags [Enabled, Local player, Friends, Ch3aters]
→ Chat notifications [Enabled, Ch3at detections, Class changes, Votekick info, Resolver, Anti-Ch3at compatibility, Joins, Leaves]
Anonymous (verified owner) –
Very quick, no bullshit, accepts many payment methods and fair prices.
Anonymous (verified owner) –
Works well
Alex (verified owner) –
Fast. Yea thats it